Version: 2022.1

PlayerSettings.SetScriptingBackend

切换到手册
public static void SetScriptingBackend (Build.NamedBuildTarget buildTarget, ScriptingImplementation backend);
public static void SetScriptingBackend (BuildTargetGroup targetGroup, ScriptingImplementation backend);

参数

buildTarget The NamedBuildTarget.
backend The ScriptingImplementation.

描述

Sets the scripting framework for a given build target.

Sets the scripting framework that Unity will use for a specific build target. Sets either IL2CPP, Mono, or .NET as the backend scripting framework.

BuildTargetGroup is marked for deprecation in the future. Use NamedBuildTarget instead.