Version: 2022.1

Material.HasConstantBuffer

切换到手册
public bool HasConstantBuffer (string name);
public bool HasConstantBuffer (int nameID);

参数

nameID The name ID of the property. Use Shader.PropertyToID to get this ID.
name 属性的名称。

返回

bool Returns true if the ShaderLab file assigned to the Material has this property.

描述

Checks if the ShaderLab file assigned to the Material has a ConstantBuffer property with the given name.