Version: 2022.1

HideFlags.DontSaveInEditor

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描述

该对象不保存到 Editor 中的场景。

You must manually apply the flag to the entire hierarchy of game objects you desire to affect. For Prefab instances in a scene, you can set the hideflag on the Prefab instance handle object as a way to set the same hideflags on all the objects of the Prefab instance. (See PrefabUtility.GetPrefabInstanceHandle).