Version: 2022.1

GraphicsBuffer.UnlockBufferAfterWrite

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public void UnlockBufferAfterWrite (int countWritten);

参数

countWritten Number of elements written to the buffer. Counted from the first element.

描述

Ends a write operation to the buffer

This call ends a write operation on the buffer. When you call this method, Unity marks the native array returned by the corresponding GraphicsBuffer.LockBufferForWrite call as unusable, you don't need to call the Dispose method on the array.