Version: 2022.1
public void SetPixel (CubemapFace face, int x, int y, Color color, int mip= 0);

参数

face Face of the Cubemap to set.
x X coordinate of the pixel to set.
y Y coordinate of the pixel to set.
color Color to set.
mip Mip level to set, must be in the range [0, mipCount[.

描述

设置坐标 (face, x, y) 上的像素颜色。

调用 Apply 可实际将更改的像素上传到显卡。 上传是一项成本很高的操作,因此您想要在 Apply 调用之间尽可能多地 更改像素。

This method works only on RGBA32, ARGB32, RGB24 and Alpha8 texture formats. For other formats SetPixel is ignored.

See Also: SetPixelData, Apply method.

using UnityEngine;

public class Example : MonoBehaviour { public Cubemap cubeMap;

void Start() { // Set the pixel at (0,0) of the +X face red. cubeMap.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red); cubeMap.Apply(); // Apply the stuff done to the Cubemap. } }