kernelIndex | 当前为其设置缓冲区的内核。请参阅 FindKernel。 |
nameID | 属性名称 ID,使用 Shader.PropertyToID 获取。 |
name | 着色器代码中的缓冲区变量的名称。 |
buffer | 要设置的缓冲区。 |
设置输入或输出计算缓冲区。
缓冲区和纹理按内核逐一设置。可使用 FindKernel 按函数名称查找内核索引。
Setting a compute buffer to a kernel will leave the append/consume counter value unchanged. To set or reset the value, use ComputeBuffer.SetCounterValue or GraphicsBuffer.SetCounterValue.
另请参阅:SetFloat、SetFloats、SetInt、SetInts、SetBool、SetMatrix、SetMatrixArray、SetTexture、SetVector、SetVectorArray。
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