Version: 2022.1

Component.GetComponentsInParent

切换到手册
public Component[] GetComponentsInParent (Type t, bool includeInactive= false);

参数

t 要检索的组件的类型。
includeInactive 在发现的集内是否应包含非活动组件?

描述

返回 GameObject 或其任何父项中类型为 type 的所有组件。

using UnityEngine;

public class GetComponentsInParentExample : MonoBehaviour { public Component[] hingeJoints;

void Start() { // Disable the spring on all HingeJoints // in this game object and all its parent game objects hingeJoints = (HingeJoint[])gameObject.GetComponentsInParent(typeof(HingeJoint));

foreach (HingeJoint joint in hingeJoints) { joint.useSpring = false; } } }

public T[] GetComponentsInParent (bool includeInactive);
public T[] GetComponentsInParent ();

参数

includeInactive 在发现的集内是否应包含非活动组件?

描述

Generic version of this method.