Version: 2021.3

Vector3.operator !=

切换到手册
public static bool operator != (Vector3 lhs, Vector3 rhs);

描述

Returns true if vectors are different.

将极其接近的向量视为相等。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Transform other;

void Example() { if (other && transform.position != other.position) { print("I'm at the different place than the other transform!"); } } }