colors | 要将像素设置成的颜色。 |
miplevel | 将受新颜色影响的多级渐进纹理级别。 |
设置 3D 纹理的像素颜色。
此函数接受一个颜色数组并更改 3D 纹理的像素颜色。
调用 Apply 实际上会将更改的像素上传到 GPU。
注意,如果在 ::SetPixels32 函数中使用 Color32 数据,速度会更快,占用的内存更少。像素数组按 x、y、z 排序。在 for 循环中,以 x 为中心,y 在中间,z 在外部,可创建像素数组。SetPixels
throws an exception when it fails.
另请参阅:GetPixel、GetPixelBilinear、GetPixels、GetPixels32、SetPixel、SetPixels32、Apply 函数。
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