Version: 2021.3
public void SetTextures (params Texture2D[] textures);

参数

textures 必须是大小为 PlatformIcon.maxLayerCount 的数组。

描述

分配所有可用图标层。

Will overwrite all the currently set icon layers. Texture files must be stored in the project and instances obtained using AssetDatabase.LoadAssetAtPath.