t | ParticleSystem 模拟快进的时间段(以秒为单位)。如果 restart 为 true,则将 ParticleSystem 重置为时间 0,然后从该值快进。如果 restart 为 false,则 ParticleSystem 模拟将从该时间指定的当前状态快进。 |
withChildren | 还快进所有子代粒子系统。 |
restart | 重新启动并从头开始。 |
fixedTimeStep | 仅根据 Time 选项中的“固定时间”值以固定时间间隔更新系统。 |
在给定时间段内模拟粒子以快进粒子系统,然后将其暂停。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.