Version: 2021.3

UnityEventBase.GetPersistentListenerState

切换到手册
public Events.UnityEventCallState GetPersistentListenerState (int index);

参数

index 要查询的监听器的索引。

返回

UnityEventCallState Execution state of the persistent listener.

描述

Returns the execution state of a persistent listener.

using UnityEngine;
using UnityEngine.Events;

public class Example : MonoBehaviour { public UnityEvent onAction;

void Start() { // Prints out the details of all persistent events for (int i = 0; i < onAction.GetPersistentEventCount(); ++i) { var target = onAction.GetPersistentTarget(i); var method = onAction.GetPersistentMethodName(i); var state = onAction.GetPersistentListenerState(i);

Debug.Log($"{target}:{method}({state})"); } } }