target | 要为其显示检视面板的对象。 |
editor | Editor 类型的变量的引用。 |
为 target
绘制带有折叠标头的检视面板 GUI。
Unity 会跟踪每种不同对象类型的折叠状态。Unity 会将创建的编辑器对象缓存在 editor
变量中,从而无需重复创建。确保在使用完之后,使用 Object.DestroyImmediately 销毁编辑器对象。
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