Version: 2021.2

ShaderUtil.PassHasKeyword(Shader,Rendering.PassIdentifier,Rendering.LocalKeyword)

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参数

s The shader the Pass belongs to.
passIdentifier The identifier of a Pass within the given shader.
keyword The local shader keyword to check.

返回

void Returns true if the keyword is valid for the given Pass. Otherwise, returns false. If the PassIdentifier you use is invalid, this function returns false and Unity displays an error in the Console window.

描述

Checks whether a local shader keyword is valid for a Pass within a particular shader.

See Also: Pass.


参数

s The shader the Pass belongs to.
passIdentifier The identifier of a Pass within the given shader.
keyword The local shader keyword to check.
shaderType The shader stage of the given pass.

返回

void Returns true if the keyword is valid for the given shader stage of the Pass. Otherwise, returns false. If the PassIdentifier you use is invalid, this function returns false and Unity displays an error in the Console window.

描述

Checks whether a local shader keyword is valid for a particular shader stage of a Pass within a particular shader.

See Also: Pass.