Version: 2021.2
public bool CompareTag (string tag);

参数

tag 要比较的标签。

返回

bool Returns true if GameObject has same tag. Returns false otherwise.

描述

Checks the GameObject's tag against the defined tag.

// Immediate death trigger.
// Destroys any colliders that enter the trigger, if they are tagged player.

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { Destroy(other.gameObject); } } }