根据 translation
的方向和距离移动变换。
如果 relativeTo
被省略或设置为 Space.Self,则会相对于变换的本地轴来应用该移动。(在场景视图中选择对象时显示的 X、Y 和 Z 轴。)
如果 relativeTo
为 Space.World,则相对于世界坐标系应用该移动。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { // Move the object forward along its z axis 1 unit/second. transform.Translate(Vector3.forward * Time.deltaTime);
// Move the object upward in world space 1 unit/second. transform.Translate(Vector3.up * Time.deltaTime, Space.World); } }
将变换沿 X 轴移动 /x/、沿 Y 轴移动 /y/、沿 Z 轴移动 /z/。
如果 relativeTo
被省略或设置为 Space.Self,则会相对于变换的本地轴来应用该移动。(在场景视图中选择对象时显示的 X、Y 和 Z 轴。)
如果 relativeTo
为 Space.World,则相对于世界坐标系应用该移动。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { // Move the object forward along its z axis 1 unit/second. transform.Translate(0, 0, Time.deltaTime);
// Move the object upward in world space 1 unit/second. transform.Translate(0, Time.deltaTime, 0, Space.World); } }
根据 translation
的方向和距离移动变换。
相对于 relativeTo
的本地坐标系应用移动。
如果 relativeTo
为 null,则相对于世界坐标系应用移动。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { // Move the object to the right relative to the camera 1 unit/second. transform.Translate(Vector3.right * Time.deltaTime, Camera.main.transform); } }
将变换沿 X 轴移动 /x/、沿 Y 轴移动 /y/、沿 Z 轴移动 /z/。
相对于 relativeTo
的本地坐标系应用移动。
如果 relativeTo
为 null,则相对于世界坐标系应用移动。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { // Move the object to the right relative to the camera 1 unit/second. transform.Translate(Time.deltaTime, 0, 0, Camera.main.transform); } }
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