parent | 要使用的父变换。 |
worldPositionStays | 如果为 true,则修改相对于父级的位置、缩放和旋转,使对象保持与之前相同的世界空间位置、旋转和缩放。 |
设置变换的父级。
此方法与 parent 属性相同,但它还使 Transform 可保持其本地方向而不是其全局方向。
例如,这表示如果 GameObject 以前在其父级旁,则将 worldPositionStays
设置为 false 会以相同方式将 GameObject 移动到位于其新的父级旁。worldPositionStays
参数的默认值为 true。
下图显示处于其原始位置的子 GameObject:
下面是在 worldPositionStays
设置为 true 的情况下调用 SetParent
之后的外观:
下面是在 worldPositionStays
设置为 false 的情况下调用 SetParent
之后的外观:
请注意,子球体如何处于相同位置,但是现在相对于新的父立方体。
using UnityEngine;
public class ExampleClass : MonoBehaviour { public GameObject child;
public Transform parent;
//Invoked when a button is clicked. public void Example(Transform newParent) { // Sets "newParent" as the new parent of the child GameObject. child.transform.SetParent(newParent);
// Same as above, except worldPositionStays set to false // makes the child keep its local orientation rather than // its global orientation. child.transform.SetParent(newParent, false);
// Setting the parent to ‘null’ unparents the GameObject // and turns child into a top-level object in the hierarchy child.transform.SetParent(null); } }
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