IntPtr Pointer to an underlying graphics API Texture resource.
Retrieve a native (underlying graphics API) pointer to the Texture resource.
Use this function to retrieve a pointer/handle corresponding to a particular Texture
as it is represented on the native graphics API level.
This can be used to enable Texture manipulation from native code plugins.
注意:使用 Unity API 修改纹理对象的像素数据时,会更改基础图形 API 原生指针。调用 GetNativeTexturePtr 可获取新的原生指针。
For specific platforms, Unity has the following specifications:
On Direct3D-like devices, Unity returns a pointer to the base Texture type (IDirect3DBaseTexture9
on D3D9, ID3D11Resource
on D3D11, ID3D12Resource
on D3D12).
On OpenGL-like devices, the GL Texture "name" is returned; cast the pointer to an integer type to get it.
On Metal, Unity returns an id<MTLTexture>
pointer.
On Vulkan, Unity returns an VkImage
pointer.
On platforms that do not support native code plug-ins, this function always returns NULL.
Note that calling this function when using multi-threaded rendering will synchronize with the rendering
thread (a slow operation), so best practice is to set up needed Texture pointers only at initialization
time.
另请参阅:原生代码插件、Texture2D.CreateExternalTexture、Cubemap.CreateExternalTexture、RenderTexture.GetNativeDepthBufferPtr。