Version: 2021.1

ShaderUtil.GetCurrentCustomEditor

切换到手册
public static string GetCurrentCustomEditor (Shader shader);

参数

shader 要检查的着色器。

返回

string The current custom editor full class name.

描述

Gets the current custom editor for the shader you pass in.

Depending on the render pipeline asset assigned in your Graphics Settings, the custom editor can change if the shader has a different custom editor for one or multiple render pipeline assets.