handler | Callback used to handle the function filter. Takes an object of type TData, the filter identifier, the parameter, the operator, and the filter value, and returns a boolean indicating if the filter passed or not. |
Sets the default filter handler for function filters that were not registered.
using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEditor.Search; using UnityEngine; static class Example_QueryEngine_SetDefaultParamFilter { static List<MyObjectType> s_Data; [MenuItem("Examples/QueryEngine/SetDefaultParamFilter")] public static void RunExample() { // Set up the query engine var queryEngine = new QueryEngine<MyObjectType>(); queryEngine.SetSearchDataCallback(myObj => new[] { myObj.id.ToString(), myObj.name }); // Add a filter for MyObjectType.id that supports all operators queryEngine.AddFilter("id", myObj => myObj.id); // Register a default filter handler for any filter with parameters. queryEngine.SetDefaultParamFilter((myObj, filterId, paramValue, operatorToken, filterValue) => { if (myObj.property.name != filterId) return false; if (myObj.property.type == PropertyType.Integer_Array) { if (!(myObj.property.value is int[] integerArray)) return false; if (!int.TryParse(paramValue, out var indexValue)) return false; if (!int.TryParse(filterValue, out var filterValueInt)) return false; if (indexValue < 0 || indexValue >= integerArray.Length) return false; switch (operatorToken) { case "=": return integerArray[indexValue] == filterValueInt; case "!=": return integerArray[indexValue] != filterValueInt; case "<": return integerArray[indexValue] < filterValueInt; case ">": return integerArray[indexValue] > filterValueInt; case "<=": return integerArray[indexValue] <= filterValueInt; case ">=": return integerArray[indexValue] >= filterValueInt; default: return false; } } return false; }); s_Data = new List<MyObjectType>() { new MyObjectType { id = 0, property = new Property("values", PropertyType.Integer_Array, new int[] {0, 2, 42}) }, new MyObjectType { id = 1, property = new Property("weights", PropertyType.Integer_Array, new int[] {1000, 250, 400}) } }; // Find all items that have the property "values" higher than 10 at index 2 var query = queryEngine.Parse("values(2)>10"); var filteredData = query.Apply(s_Data).ToList(); Debug.Assert(filteredData.Count == 1, $"There should be 1 item in the filtered list but found {filteredData.Count} items."); Debug.Assert(filteredData.Contains(s_Data[0]), "The first item should be in the filtered list since its property \"values\" has a value higher than 10 at index 2."); } enum PropertyType { Integer, String, Integer_Array } struct Property { public string name { get; } public PropertyType type { get; } public object value { get; set; } public Property(string name, PropertyType type, object value) { this.name = name; this.type = type; this.value = value; } } class MyObjectType { public int id { get; set; } public string name { get; set; } = string.Empty; public Vector2 position { get; set; } = Vector2.zero; public bool active { get; set; } public Property property { get; set; } public override string ToString() { return $"({id}, {name}, ({position.x}, {position.y}), {active})"; } } }