BuildTargetGroup | 要设置其剥离级别的平台构建目标组。 |
ManagedStrippingLevel | 所需的托管代码剥离级别。 |
设置指定 BuildTargetGroup 的托管代码剥离级别。
当 Unity 构建游戏或应用程序时,它可以从项目中使用的托管动态链接库中剥离未使用的代码。剥离代码可以使生成的可执行文件显著减小,但有时可能会错误地删除实际在使用的代码。ManagedStrippingLevel 枚举定义了一些选项,因此可以指定 Unity 删除未使用的代码时应采取的激进程度或完全禁用代码剥离。
另请参阅:GetManagedStrippingLevel、Managed bytecode stripping with IL2CPP
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