name | 属性名称。 |
values | 要设置的值的数组。 |
nameID | 属性名称 ID,使用 Shader.PropertyToID 获取。 |
设置向量数组属性。
对材质设置向量数组属性。如果具有给定名称的向量数组属性已存在,则替换旧值。
数组添加到代码块之后,其长度不可更改。如果随后尝试将较长数组设置到相同属性中,则长度受限为原始长度,尝试分配的额外项会被忽略。如果设置的数组比原始长度更短,则值会进行分配,但是对于超过较短新数组长度的数组元素,原始值会保留。
矩阵参数不会在材质 Inspector 中公开,也不会使用材质资源序列化。但是可以在运行时通过脚本使用 SetMatrixArray
、SetMatrixArray
、SetMatrixArray
、SetMatrixArray
和对应的 getter 设置和查询它们。
另请参阅:GetVectorArray、SetColorArray。
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