nameID | 通过 Shader.PropertyToID 检索的属性的名称 ID。 |
name | 属性的名称。 |
获取纹理 propertyName
的位置偏移。
Unity 内置着色器使用的常用纹理名称:\
"_MainTex"
是主漫射纹理。它还可以通过 mainTextureOffset 属性进行访问。\
"_BumpMap"
是法线贴图。\
"_Cube"
是反射立方体贴图。
另请参阅:mainTextureOffset 属性、SetTextureOffset。
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