Specifies the filter kernel that the Progressive Lightmapper uses for indirect lighting. (Editor only).
When this is set to
None, the Progressive Lightmapper does not filter indirect lighting. When this is set to any other value, the Progressive Lightmapper applies the specified filter kernel to indirect lighting.
This setting affects lightmaps generated by the Baked Global Illumination system. It applies only when using the Progressive Lightmapper.
When Unity serializes this
LightingSettings object as a Lighting Settings Asset, this property corresponds to the Filtering > Indirect property in the Lighting Settings Asset Inspector.
See Also: Lighting Settings Asset.