Version: 2021.1

BuildPipeline.BuildCanBeAppended

切换到手册
public static CanAppendBuild BuildCanBeAppended (BuildTarget target, string location);

参数

target 要构建的 BuildTarget
location The path where Unity builds the application.

返回

CanAppendBuild Returns a UnityEditor.CanAppendBuild enum that indicates whether Unity can append the build.

描述

Checks if Unity can append the build.