Version: 2020.3
public Color GetPixel (int x, int y);

描述

返回坐标 (x, y) 上的像素颜色。

If the pixel coordinates are out of bounds (larger than width/height or smaller than 0), they will be clamped or repeated based on the texture's wrap mode.

纹理坐标从左下角开始。

如果您从纹理读取大像素块, 使用 GetPixels32 或 GetPixels 可能更快,它返回整块像素颜色。

Texture.isReadable must be true. GetPixel is not available on Textures using Crunch texture compression.

另请参阅:GetPixels32、GetPixels、SetPixel、GetPixelBilinear。

// Sets the y coordinate of the transform to follow the heightmap
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Texture2D heightmap; public Vector3 size = new Vector3(100, 10, 100);

void Update() { int x = Mathf.FloorToInt(transform.position.x / size.x * heightmap.width); int z = Mathf.FloorToInt(transform.position.z / size.z * heightmap.height); Vector3 pos = transform.position; pos.y = heightmap.GetPixel(x, z).grayscale * size.y; transform.position = pos; } }