Version: 2020.3

ShaderKeywordConstructor

切换到手册
public ShaderKeyword (string keywordName);

参数

keywordName The name of the keyword.

描述

从着色器全局关键字名称初始化 ShaderKeyword 类的新实例。


public ShaderKeyword (Shader shader, string keywordName);

参数

shader The shader that declares the keyword.
keywordName The name of the keyword.

描述

Initializes a new instance of the ShaderKeyword class from a global or local shader keyword name.


public ShaderKeyword (ComputeShader shader, string keywordName);

参数

shader The compute shader that declares the local keyword.
keywordName The name of the keyword.

描述

Initializes a new instance of the ShaderKeyword class from a local shader keyword name, and the compute shader that defines that local keyword.

If the compute shader defines a local keyword with the given name, Unity creates a valid ShaderKeyword instance that represents the local keyword.

If the compute shader does not define a local keyword with the given name, Unity searches for a global keyword with the given name. If Unity finds a global keyword with the given name, it creates a valid ShaderKeyword instance that represents the global keyword. If Unity does not find a matching global keyword, it creates an invalid ShaderKeyword instance.

See Also: IPreprocessComputeShaders.OnProcessComputeShader, ShaderKeyword.IsValid.