Version: 2020.3

CommandBuffer.SetRayTracingTextureParam

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public void SetRayTracingTextureParam (Experimental.Rendering.RayTracingShader rayTracingShader, string name, Rendering.RenderTargetIdentifier rt);
public void SetRayTracingTextureParam (Experimental.Rendering.RayTracingShader rayTracingShader, int nameID, Rendering.RenderTargetIdentifier rt);

参数

rayTracingShader RayTracingShader to set parameter for.
name 着色器代码中的纹理变量的名称。
nameID The ID of the property name for the texture in shader code. Use Shader.PropertyToID to get this ID.
rt 有关要设置的纹理值或标识符,请参阅 RenderTargetIdentifier

描述

添加用于在 RayTracingShader 中设置纹理参数的命令。

The texture specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the texture needs to be visible in all ray tracing shader types (closesthit, anyhit, miss, etc.) then CommandBuffer.SetGlobalTexture or Shader.SetGlobalTexture must be used.