确保在 Rigidbody2D 移动时检测所有碰撞。
当使用该模式时,碰撞检测系统将检测 Rigidbody2D 移动路径中的所有碰撞,从而防止附加到该刚体的碰撞体以更高的速度穿过其他碰撞体。物理系统还将计算 time-of-time 计算,以确保 Rigidbody2D 的新位置在正确的接触位置,并且没有重叠。但这个模式的计算成本高很多,应仅在对象以更高的速度移动或者对象重叠或对象相互穿过时才使用。
另请参阅:Rigidbody2D.collisionDetectionMode。
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