time | 时间(以秒为单位)。 |
更改某个已计划播放的声音将开始的时间。
注意,根据时间安排,并非所有重新计划的请求都能得到满足。
该函数有一个有趣的用例:如果您希望让游戏事件触发的毒刺声效与音乐中的特定节拍同步,则可以使用该函数将毒刺声效推迟到下一次音乐过渡。
注意:一般情况下,最好使用 PlayScheduled 对音频进行尾接操作。仅当您已计划在未来某个时间播放音频剪辑,但需要更改该音频剪辑的开始时间时,才使用 SetScheduledStartTime。调用 SetScheduledStartTime 不会导致播放某个尚未计划的音频剪辑。
另请参阅:PlayScheduled。
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