meshId | 要生成的网格的 MeshId。 |
mesh | 要将结果写入的 Mesh。 |
meshCollider | (可选)要填充物理数据的 MeshCollider。此参数可为 null。 |
attributes | 希望使用的顶点属性。 |
onMeshGenerationComplete | 生成完成时调用的委托。 |
请求生成具有 MeshId meshId
的网格。生成完成时,Unity 会调用 /onMeshGenerationComplete/。
使用此方法可请求异步生成网格。“生成”包括从子系统的网格提供者(例如,AR 设备)提取网格数据并烘焙 MeshCollider(如果 meshCollider
不为 null)。
此过程在后台线程中发生。对于大型网格,这可能需要几帧才能完成。生成完成时将调用 /onMeshGenerationComplete/。
另请参阅:TryGetMeshInfos
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