path | 目标文件夹的路径名称。使用空字符串(即 "")时,该函数将加载 Resources 文件夹的全部内容。 |
systemTypeInstance | 返回的对象的类型筛选器。 |
异步加载存储在 Resources 文件夹中的 path
处的资源。
返回一个 ResourceRequest,待加载操作完成后,就可以从中检索资源。
如果提供该参数,则仅返回 type
类型的对象。
path
是相对于项目的 Assets 文件夹中的任何 Resources 文件夹的相对路径,必须省略扩展名。
注意:Unity 中的所有资源名称和路径都使用正斜杠。使用反斜杠的路径将无法正常工作。
path | 目标文件夹的路径名称。使用空字符串(即 "")时,该函数将加载 Resources 文件夹的全部内容。 |
异步加载存储在 Resources 文件夹中的 path
处的资源。
返回一个 ResourceRequest,待加载操作完成后,就可以从中检索资源。
仅返回 T
类型的对象。
path
是相对于项目的 Assets 文件夹中的任何 Resources 文件夹的相对路径,必须省略扩展名。
注意:Unity 中的所有资源名称和路径都使用正斜杠。使用反斜杠的路径将无法正常工作。
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