Version: 2020.2

Object.operator !=

切换到手册
public static bool operator != (Object x, Object y);

描述

比较两个对象是否引用不同的对象。

using UnityEngine;

public class Example : MonoBehaviour { Transform target; void Update() { // the target object does not refer to the same object as our transform if (target != transform) { print("Another object"); } } }