bakedData | 包含输出数据的结构。 |
outputWritten | 如果已写入输出,则设为 true;否则设为 false。 |
elapsedBakeTimeSeconds | 此事件从网格烘培请求到传播之间所用的秒数。 |
SurfaceDataReadyDelegate 用于处理引擎完全生成网格时生成的事件。系统通过 GetMeshAsync 请求网格生成事件,并可能需要许多帧才能完全生成网格。
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