Version: 2020.1

Transform.RotateAround

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public void RotateAround (Vector3 point, Vector3 axis, float angle);

描述

将变换围绕穿过世界坐标中的 pointaxis 旋转 angle 度。

这会修改变换的位置和旋转。

using UnityEngine;

//Attach this script to a GameObject to rotate around the target position. public class Example : MonoBehaviour { //Assign a GameObject in the Inspector to rotate around public GameObject target;

void Update() { // Spin the object around the target at 20 degrees/second. transform.RotateAround(target.transform.position, Vector3.up, 20 * Time.deltaTime); } }