允许您为指定平台和着色器硬件层设置 PlatformShaderSettings。
如果调整的平台是活动构建目标,着色器将重新加载,以便您能够立即查看结果。请注意,如果设置为不同层的 PlatformShaderSettings 不相同,则即使缺少 #pragma hardware_tier_variants,也会为着色器生成层变体。
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