other | 该碰撞中涉及 Collider。 |
GameObject 与另一个 GameObject 碰撞时,Unity 会调用 OnTriggerEnter。
当两个 GameObjects 碰撞时,OnTriggerEnter 会在 FixedUpdate 函数上发生。涉及的碰撞体并不始终在初始接触点处。
注意:两个 GameObjects 都必须包含 Collider 组件。其中一个必须启用 Collider.isTrigger,并包含 Rigidbody。如果两个 GameObjects 都启用了 Collider.isTrigger,则不会发生碰撞。如果两个 GameObjects 都没有 Rigidbody 组件,情况同样如此。
有关更多信息和代码示例,请参阅有关 Collider.OnTriggerEnter 的 API 文档。
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