name | 要覆盖的常量缓冲区的名称。 |
value | The buffer to override the constant buffer values with. |
offset | Offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.MinConstantBufferAlignment, or 0 if that value is 0. |
size | 要绑定的字节数。 |
nameID | 要覆盖的常量缓冲区的着色器属性 ID。 |
Sets a ComputeBuffer or GraphicsBuffer as a named constant buffer for the MaterialPropertyBlock.