所有形状和大小的 GUIContent 的构造函数。
构建一个空的 GUIContent。
构建一个仅包含文本的 GUIContent 对象。
使用 GUI 时,不必为简单文本字符串创建 GUIContent - 以下两行代码具有相同的功能:
using UnityEngine;
public class ExampleScript : MonoBehaviour { void OnGUI() { GUI.Button(new Rect(0, 0, 100, 20), "Click Me"); GUI.Button(new Rect(0, 30, 100, 20), new GUIContent("Click Me")); } }
构建一个仅包含图像的 GUIContent 对象。
using UnityEngine;
public class ExampleScript : MonoBehaviour { public Texture icon; void OnGUI() { GUI.Button(new Rect(0, 30, 100, 20), new GUIContent(icon)); } }
构建一个包含/文本/及图像的 GUIContent 对象。
using UnityEngine;
public class ExampleScript : MonoBehaviour { public Texture icon; void OnGUI() { GUI.Button(new Rect(0, 30, 100, 20), new GUIContent("Click me", icon)); } }
构建一个包含一些/文本/的 GUIContent。当用户将鼠标悬停在它上面时,将全局 GUI.tooltip 设置为该/工具提示/。
using UnityEngine;
public class ExampleScript : MonoBehaviour { void OnGUI() { GUI.Button(new Rect(0, 0, 100, 20), new GUIContent("Click me", "This is the tooltip"));
// If the user hovers the mouse over the button, the global tooltip gets set GUI.Label(new Rect(0, 40, 100, 40), GUI.tooltip); } }
构建一个包含图像的 GUIContent。当用户将鼠标悬停在它上面时,将全局 GUI.tooltip 设置为该/工具提示/。
构建一个包含/文本/、图像并定义了/工具提示/的 GUIContent。当用户将鼠标悬停在它上面时,将全局 GUI.tooltip 设置为该/工具提示/。
将 GUIContent 构建为另一个 GUIContent 的副本。
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