Version: 2020.1
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetVector

切换到手册
public void SetVector (string name, Vector4 val);
public void SetVector (int nameID, Vector4 val);

参数

name 设置的属性的名称。
nameID 如 Shader.PropertyToID 给定的属性的 ID。
val 要将本地矢量属性绑定到的矢量。

描述

RayTracingShader 的本地矢量属性设置值。

The vector specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the value needs to be visible in all ray tracing shader passes (hit groups in DirectX Raytracing terminology) then Shader.SetGlobalVector must be used.