Version: 2020.1
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetFloats

切换到手册
public void SetFloats (string name, params float[] values);
public void SetFloats (int nameID, params float[] values);

参数

name 设置的属性的名称。
nameID 如 Shader.PropertyToID 给定的属性的 ID。
values 要将属性设置成的值的数组。

描述

RayTracingShader 的本地浮点数组属性设置值。

The values specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the values needs to be visible in all ray tracing shader passes (hit groups in DirectX Raytracing terminology) then Shader.SetGlobalFloatArray must be used.