Version: 2020.1
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetBool

切换到手册
public void SetBool (string name, bool val);
public void SetBool (int nameID, bool val);

参数

name 设置的属性的名称。
nameID 如 Shader.PropertyToID 给定的属性的 ID。
val 将该属性设置成的值。

描述

RayTracingShader 的本地布尔值属性设置值。

The value specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader.


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