size | 该立方体贴图每个面的宽度和高度都应相同。 |
format | 底层立方体贴图对象的格式。 |
mipmap | 该立方体贴图是否有 Mipmap? |
nativeTex | 原生立方体贴图纹理对象。 |
使用外部创建的原生立方体贴图对象创建一个 Unity 立方体贴图。
此方法最适用于原生代码插件,这些插件在 Unity 外部创建平台特定的立方体贴图纹理
对象,并且需要在 Unity 场景中使用这些立方体贴图。
传递到 CreateExternalTexture 的参数应与该纹理的实际值匹配;底层纹理应为立方体贴图(2D 纹理将不起作用)。
Direct3D 类设备上的原生纹理对象是一个指向基本类型的指针,可通过该指针创建纹理
(D3D11 上为 ID3D11ShaderResourceView)。在 OpenGL/OpenGL ES 上为 GLuint。在 Metal 上为 id<MTLTexture>。
另请参阅:UpdateExternalTexture、Texture.GetNativeTexturePtr。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.