Version: 2020.1

CharacterController.OnControllerColliderHit(ControllerColliderHit)

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描述

当该控制器在执行 Move 时撞到碰撞体时调用 OnControllerColliderHit。

这可用于在它们与该角色碰撞时推动对象。

using UnityEngine;

public class Example : MonoBehaviour { // this script pushes all rigidbodies that the character touches float pushPower = 2.0f; void OnControllerColliderHit(ControllerColliderHit hit) { Rigidbody body = hit.collider.attachedRigidbody;

// no rigidbody if (body == null || body.isKinematic) { return; }

// We dont want to push objects below us if (hit.moveDirection.y < -0.3) { return; }

// Calculate push direction from move direction, // we only push objects to the sides never up and down Vector3 pushDir = new Vector3(hit.moveDirection.x, 0, hit.moveDirection.z);

// If you know how fast your character is trying to move, // then you can also multiply the push velocity by that.

// Apply the push body.velocity = pushDir * pushPower; } }