调整纹理大小。
将纹理大小更改为 width
x /height/,格式更改为 /textureFormat/,并且可以选择创建 Mip 贴图。
调整大小后,纹理像素将是未定义的。该函数与纹理构造函数极其相似,
但它适用于现有纹理对象。
调用 Apply 可实际将更改的像素上传到显卡。
纹理必须在 texture import settings 中设置 read/write enabled 标志。
调整纹理大小。
将纹理大小更改为 width
x /height/。
调整大小后,纹理像素将是未定义的。该函数与纹理构造函数极其相似,
但它适用于现有纹理对象。
调用 Apply 可实际将更改的像素上传到显卡。
纹理必须在导入设置中设置了 Is Readable 标志。
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