physicsShapes | Sprite.rect 空间中点的多维列表,用于表示物理形状的轮廓。 |
设置新的精灵物理形状。
位置位于 Sprite.rect 空间中,该空间范围为 Rect.zero 到 Rect.size。轴心偏移和单位空间变换是自动完成的。Rect 边界之外的值是有效的,将基于 Sprite.rect 空间进行变换。
物理形状轮廓的每个内部数组必须具有多于 2 个位置才能描述形状。
另请参阅:rect。
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