此渲染队列在 Geometry 和 AlphaTest 之后渲染,按照从后到前的顺序。
任何经过 Alpha 混合的对象(即不写入深度缓冲区的着色器)都应该放在这里(玻璃、粒子效果)。
另请参阅:Material.renderQueue、Shader.renderQueue、subshader tags。
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