id | 项目或包标识符。 |
tag | 数据流索引。 |
获取帧中每个 ID 和标签 对的元数据块总数。
对于给定 ID、''标签' '对,相同帧中的多个 Profiler.EmitFrameMetaData 调用会形成与帧关联的多个元数据数组。
这可以用于将数据分为小部分写入流中,从而减少保存生成的数据所需的内存量。
使用 GetFrameMetaDataCount 方法获取此帧中提供的元数据数组总数。
使用 ID 标识来自项目或包的元数据。
使用 tag 区分不同数据流。
另请参阅:GetFrameMetaData、Profiler.EmitFrameMetaData。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.