pointA | 矩形的一角。 |
pointB | 矩形 A 角的对角。 |
layerMask | 筛选器,用于检查仅在指定层上的对象。 |
minDepth | 仅包括 Z 坐标(深度)大于或等于该值的对象。 |
maxDepth | 仅包括 Z 坐标(深度)小于或等于该值的对象。 |
Collider2D[] 返回的投射数量。
获取位于某个矩形区域内的所有碰撞体的列表。
该函数类似于 OverlapArea,不同之处在于其返回位于该区域内的所有碰撞体。返回的数组中的碰撞体按 Z 坐标增大的顺序排序。如果该区域没有任何碰撞体,则返回一个空数组。
注意,该函数将为返回的 Collider2D 数组分配内存。如果需要频繁进行检查,可以使用 OverlapAreaNonAlloc 来避免这种开销。
另请参阅:OverlapArea、OverlapAreaNonAlloc。
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