origin | 扫描开始处的球体中心。 |
radius | 该球体的半径。 |
direction | 扫描球体的方向。 |
results | 用于保存命中对象的缓冲区。 |
maxDistance | 扫描的最大长度。 |
layerMask | 层遮罩,用于在投射球体时有选择地忽略碰撞体。 |
queryTriggerInteraction | 指定该查询是否应该命中触发器。 |
int
存储到 results
缓冲区的命中对象数量。
沿该方向投射球体,并将结果存储到缓冲区中。
此为 Physics.SphereCastAll 的变体,但它不分配数组来存储查询结果,而是将结果存储到用户提供的数组中。它只计算适合缓冲区的匹配数,并且不按特定顺序存储它们。它不保证仅存储最接近的命中对象,也不产生任何垃圾。
ray | 投射球体扫描的射线的起点和方向。 |
radius | 该球体的半径。 |
results | 用于保存结果的缓冲区。 |
maxDistance | 扫描的最大长度。 |
layerMask | 层遮罩,用于在投射球体时有选择地忽略碰撞体。 |
queryTriggerInteraction | 指定该查询是否应该命中触发器。 |
int
存储到 results
缓冲区的命中对象数量。
沿该方向投射球体,并将结果存储到缓冲区中。
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